Right-click your desktop shortcut for Starsector and select "Open file location". 5. Hmm, that's a bit odd - this means that the graphics driver is running the game at 60 fps, since by default vsync is on and that's what determines the framerate. By default, the 64-bit version of the game allocates 1. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. Previously in 0. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. Starsectorstarsector-coredataconfigStep 3: Right click on settings. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. 95. This is my Mod Pack for Starsector. After each step, check to see if the problem is gone: 1. You take the role of a space captain seeking fortune and glory however you choose. 1, there were considerations for and against using the capital freighters/tankers such as the Atlas and Prometheus compared to their 2nd tier counterparts the Colossus and Phaeton notably for when fleets would approach their max size limits or if the player. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Formerly, known as Starfarer, Starsector was released in 2013. It allows to slow down/speed up any singleplayer game. I've grown fond of this combat ring/star type of abomination. I have tried AMDs metrics and MSI afterburner overlay to see what the issue is but neither seem to appear in game. Smuggler, trader, warlord, planet administrator, etc. This. riesenarethebest • meatbag • 10 mo. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. comments sorted by Best Top New Controversial Q&A Add a Comment. Now you have two options! Keep that in mind that exp require for after level 40 is massive. The code is: ) TitanX: Infinite anti-fighter+anti-capital missile spam, regenerates missile supply, special ability is EMP burst that instantly overloads any ship over wide area. json " "maxIndustries":[1,1,1,2,3,3,4,4,4,4], " Change it to whatever numbers you want. - Added support for Bulk Transport (thanks to cman0014)Can just add skill points or reset things, even with the level cap. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. Check that it's using the graphics card and not any low performance integrated chip set. 1. 95. It's awesome; I'm not bashing it at all, but I would like to talk about that last bit - the war bit. Step 3. the Eradicator, Falcon, and Fury. . These are meant for broader use within the Starsector. O. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. 4 every level, and once you hit max level you get them as you continue to accrue XP. 7. json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. I have to rstart the game then. On the campaign map, if the game is paused after pressing either ESC. Combat Readiness (CR) is a general measure of a ship's logistical status. Would be nice to see Nex tone down fleet spam. Here comes the Star Wars mod in the year of 2020. most games have modifiable UIs. This is true for both unmodded and modded. Requires a GPU that supports. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. Then open one of the folders based on what setting you want. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. "fps":60 --------> "fps":30. Dev mode can be activated by editing settings. You manage them via the agent tab in the Intel section. Use a ram management tool like Memory Cleaner. Turn off Vsync and change frame rate cap in settings. Second, content bloat. Features 1; Features 2; Features 3; Features 4; Features 5; Blog; Sitemap; CategoriesThe shaderLib mod locks my game at 30 fps. I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings. Go to starsector r/starsector. . Go into the game's config file and find the settings for "Easy" mode. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. I like being able to eventually get everything. 04, with an Nvidia GeForce GT 520. However, CPU never seems to consistently stay above 20% utilization on Starsector even though I'm constantly getting 20ish FPS. Technically yes, but only after you go beyond the usual limit of 15. Broad-Kangaroo-2267 • 5 mo. Additionally, maintenance costs generally being 1:1 to deployment costs means that deploying a full 240 DP fleet tends to cost the same regardless of composition, so frigates being cheaper doesn't really. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. Embrace the butt pirate gameplay. You can also edit the skill points per level and story points per level. 30 - 0. Starsector > Bug Reports & Support >. Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. The option may need to be enabled if not already present. Bigger ships often reduce your maximum burn which can force you into more battles. While they do keep changing, I thought I'd make. What I've tried so far: Power. 0 (May 10, 2023): – Updated for Starsector 0. 95 was like a year ago so I dunno if that's recent. This can be changed further in the json settings file. - Updating the drivers. I have a relatively robust system, ryzen 5 CPU, 3060ti GPU, 64gb ram, but starsector still seems to run poorly at 35 to 60 fps in most situations and down to 10 or 15 fps in battle with heavy drone swarm or missile spawn [thanks kadur and blade breakers. If you are 10 ships away from fleet cap, only the first 10 ships that would be salvagable will show up as being salvagable after combat. 1 / 2. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. json. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. I just bought this game, and I really want to play it and experience it. I'm on a good computer and the game runs smoothly everywhere else. del-ra. Campaign is very slow, combat is normal. Hazard rating barely matters. If increased fleet upkeep is an issue for you. The product of multiple mentions. Cap battlefield objectives. Or turn off your integrated in device manager and run the game normally. However, the amount of xp required per level gets ridiculous around the 55-60 mark!Business, Economics, and Finance. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. Problem: lower than 10 fps in main menu, during the game the fps is 11-25, lower than 10 in battles I am sure that the vsync is "false" in settings. 00hz. If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. Starsector > Bug Reports & Support > Unexpected Low Performance . json. 28. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. Another easy solution would be the good old cheat engine. 8a. Go to starsector r/starsector. On Windows, it's in the installation directory. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. I would just use alpha cores as much as possible. I remember a time when I started with like 50-60 fps and, after 3 hours of playtime, I was at like 25 fps in hyperspace. (if your eyes can handle it you can also reduce it to 20) ########. You can do this by following the below link. Starsector doesn't really changes it's performance based on GPU. Both skills cap the amount saved. Starsector. Then start a new game with Easy difficulty. A mod is better though, since you do not have to alt tab to. Now fully released!. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. aieght, so listen up, you can modify the settings in the game files to extend the max amount of battle points available, so you need notebook++ to open up the file, heres the folder hierarchy: starsector>starsector-core>data>config>settings. zeonlight78. There is a mod that raises the level cap while also ensuring the grind isn't too bad, though. Compare this to the hundred+ hours needed to get even a few capital ships in a game such as X3, or the lack of fleet elements entirely in games such as Elite, and. Is it possible to play Starsector at above 60 fps? I noticed mine is constantly switching between 61 and 62 like it could not go higher. So I'm getting FPS drops on the overworld and in battles. . There is a level cap now and the cap is at 15. A comparison of cargo/fuel tankers and efficiency pre and post 0. Starsector GUIDE - How to Fix RAM Issues with vmparams - Go from 1. At most 40% idle. Business, Economics, and Finance. I tried to tweak with my settings a bit to reduce. [0. try changing starsector-coredataconfigsettings. These three are already functional, and I plan on adding many more. 5 GB to up to 6 GB of RAM! - YouTube. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. >can pilot a ship or just give orders. Force disable anti-aliasing through the intel driver. An in. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. goto starsector core > data > config and look up "maxShipsInFleet". (300~500) 3. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. The product of multiple mentions. I need to heat my house and I like the massive brawls. If you ask on the discord they can give you files for that. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Get elite shield modulation & sensors. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Finish: Run starsector. ago. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. GraphicsLib. by SubjectDramatic2122. 28. Maybe throw in some crazy discoverable tech to make the gates work. Specs Windows 8. Ryzen 5 1600 3. 3. Overview. on Today at 11:26:17 AMHonestly, I think the cryorevival building should increase the maximum population cap, as should the decivilized status. Hopefully this helps someone. Mechared. ago. Once you’re in the config folder you open settings. (300~500) 3. Let me try this out, I hope it works. exe and \jre\bin java file is set to run on nvidia graphics, all drivers are updated. Just got the game recently and am having an interesting time so far. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) r/starsector •. 0 coins. If i disable it, the game works perfectly, even with other mods. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. This is 95% because of hyperspace storms. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Open that sucker in a text editor like Notepad. Send Realistic Combat damage through the modification system before applying it. Premium Powerups Explore Gaming. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. Re: 165hz monitor. Usually going to 10-20 fps. I'm on Ubuntu 14. If you ask on the discord they can give you files for that. • 5 days ago. 1aTrying out the Realistic Combat Mod 1. In battle between 1-5%. Agent can help you increase/decrease relationship between factions (yours or others). If you give an Attack order on a cap point, it will turn into Defend after capture. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. Some people asked me how to do it so I made a video about it!Lady Dimitrescu fanart by NYICCCO Possible Starsector FPS boost for Nvidia GPU's. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. Yeah, sure, it also depends on the setup, wolf pack tactics needs more ship slots than capital/cruiser. Low-tech ships need a certain number of gunboats to keep pushing. 3. 8 FPS at launch. While fighting a late game battle I noticed my FPS dropping way down into the 30's so I went into the settings to optimize things a bit. Large ships without small ships to cover their flank are often overwhelmed and destroyed. . It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. Author: TheTartiflette. DauntlessDuelist. Find the line that starts with "Automated Ship" In that line, replace com. 2D RPG/Trade/Fleet Combat Game. ini file within the GraphicsLib folder in a program like Notepad++. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. On the other, it means relying on driver developers to provide good support for features that went out of general use around 2003 or so, and that they don't expect any new releases to. The steps I've taken to solve the problem: - Making sure the GPU was handling the game through the Nvidia control panel. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. 95. There’s the Fleet Size by DP mod that is probably what you want. aaronrizz • 3 yr. This controller adapter delivers on-the-fly button mapping with full. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. Join a faction to gain useful support and represent them in war and peace, or start your own. 5gb : 14fps, 6gb : 12 fps, 6. Get a few dedicated cargo, fuel, and personell ships. orgil-sf • 4 yr. If you have the Console command mod you can use the command AddOrdinance [amount you want]. Reviewers praised the game on release. ago. Change LogVersion 1. The mod is currently on test stage, feedback and suggestions are highly appreciated. 文件位置Starsectorstarsector-coredataconfigsettings. Bounty Hunt, Colonize, Wage W. 06. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5) Open menu Open navigation Go to Reddit Home Clean install of Starsector 0. As for officers, I keep finding them stranded in ships for some reason but I can honestly say that they still show up in station and planet bars. json file to improve your game experience. ago. Reviewers praised the game on release. To enable choosen preset, just download settings file, rename it to. With this you don't waste any resources. The next best capitol only has an upkeep factor of 0. It's insane how low my fps is going, using basically the same mods in the past version i could get easy 30-60 fps even in large battles with my crappy nootebok But now in this version it's seems that i can't even get up to 20Also some people reported that certain AMD cards have issues with Starsector. Now, Starsector, a top-down single-player indie role-playing game proves the same fact. 2 - Combat FPS Booster (fractalsoftworks. 1. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. Best. Rev. Those could be very well filler ships. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. (Read 442 times)Raises max player level to 20, 25, 30, or 40, while maintaining a vanilla-like levelling rate and Story Point gain, even at level cap. 5) 1080p. although this isn’t an absolute representation it more or less outlines each tech tier. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». Re: FPS Locked at 30 « Reply #7 on: August 22, 2016, 01:31:27 PM » So I noticed a little thing, right at the beginning of the battle for about 1 second I get 60 frames, and then it jumps down to a constant 30, even when the battles are tiny. Once you’re in the config folder you open settings. Starsector is a bit weird when it comes to alt-tabbing. I use 4 of them, though officer'd. 0 (May 6, 2017) Updated to support Starsector 0. Best. You take the role of a space captain seeking fortune and glory however you choose. If that still isn't enough for you - go to starsector-core/data. And safe to remove from saves, or change versions, but there are shenanigans caused by changing to a version with a steeper leveling curve. usually, sometimes the AI will have mega fleet battles with 10+ fleets showing up and that can get a little choppy until I move away. Perks in the leadership tree also work to strengthen you. •. Subscribe to the channel here: is the Starsector . Let's go over some key changes you can make in the Starsector settings. If a ship would normally be salvagable but you are at fleet cap it will not be salvagable. These are meant for broader use within the. json: High dynamic range display (HDR) Go into the game's config file and find the settings for "Easy" mode. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. Use shift to steer your mouse towards the cursor, and A/D to strafe. 1 / 2. Controls are fully customizable. json in a notepad editor or similar and then search for maxShipsInFleet. But in general even the very old GPUs can run this no problem, the old pc I had, had a GT 630 and it was still the CPU that slowed me down. High tech favors energy weapons, high mait. Change the numbers at the end of the lines to what you want. costs and shields over armor. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. api. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. Note it is really easy to cap on both in early game. (500) 2. 0 Mod, the choice for serious players seeking advanced features and customization options. If destroyed, it obliterates half the battlefield (FPS warning!) (Interstellar imperium. There are 3 things you can do regarding Deployment points. 15. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. Went from a required reboot between battles to playing for 8 hours without much issue. Alright man, forgot to say that i didn't have GraphicsLib enabled, and the main problem was that i was getting 35ish FPS even in vanilla, but updating the drivers like you said worked. Although when battle is closer in terms of fleet sizes you will get around 250. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. "vsync":true --------> "vsync":false. or set a max fps limit within the game or video control panel if possible. The large ripple uses a lot of video memory. You might have to increase the ram usage of the game, you can find the instructions relatively easily on Google. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Just a few revenants are enough for you to sneak past. One thing to keep in mind, Starsector doesn't keep track of the window resolution correctly. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). By securing combat objectives you earn more DP to bring in the rest of your fleet. json (starsector-core/data/config). Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). For fast, nimble ships that use hit and run tactics, caps are better. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. My GPU maximum core clock is also lowered for the same reason, but for some reason, while Starsector is running, it won't go anywhere near the maximum core clock of 1900MHz. I wonder if the dev will switch to lwjgl 3 and thread it a bit better (MT lighting calcs). - fps 144. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. Power on the Deck, releasing the volume up button when you hear the startup chime. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. You don't need most of your fleet at this point. For 5 DP they're monsters. - fullscreen. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. While I'm aware the intention was to balance the game and force a few. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. Control-capslock toggles the game to run in as-fast-as-possible mode. - vsync off. Performance/FPS issues. 1. r/starsector. New factions. : The more DP your entire fleet has, the more you get to deploy. r/starsector • 1 mo. I've grown fond of this combat ring/star type of abomination. Logged SCC. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. Starsector > Mods > [0. . The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is used on some mods, it also makes the game have better graphics, now for the list:Start a new game and choose the quick start option with the "dev" label so you get in fast. But nevertheless I get better performance with more modern games. Problem is everytime an enemy ship is nuked the ship ai re-evaluates potential targets so it becomes tedious to constantly try to keep your conquest from obliterating an irate mudskipperStarsector Gameplay with Splat! Let's Play Starsector and check out a game where you'll do whatever you want in an open galaxy. Embark on a space voyage with your ragtag crew of civilians in search of a new home. Go to starsector r/starsector. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. . You can then select which mod (s) you want to run with in the launcher. If vsync is on anyway, you might want to set vsync:true in settings. (large fight being my 2 carriers vs 5-10 ships)Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. You don't have cookie cutter builds because the game isn't strictly about combat. Just keep in mind it affects enemies as well. And is 20% in v0. Spamming ieds will generate uh, quite a bit of lag though. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. These three are already functional, and I plan on adding many more.